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Field guide · zoning

Give each job an edge before you give it more stuff

Two activities can share a room when each has a legible territory, a route that does not cut through the other job, and enough sensory separation for both to work.

Field guide · zoning

Give each job an edge before you give it more stuff

Two activities can share a room when each has a legible territory, a route that does not cut through the other job, and enough sensory separation for both to work.

Two-zone room diagramA room split into two activity territories by a reversible edge, with separate activity centers.job Ajob Btest a reversible edge before building one

Read it

  1. 01Name the jobs first. A vague 'multi-use room' cannot be zoned honestly.
  2. 02Find the shared conflict: sound, glare, privacy, storage landing, or traffic crossing through the activity.
  3. 03Use the lightest reversible edge that can test the idea: rug, curtain, screen, lighting shift, furniture back, or planting.

Test it

  1. 01Mark the proposed edge without buying anything permanent.
  2. 02Use both jobs at the same time for a realistic session.
  3. 03Record whether the conflict moved, disappeared, or merely relocated into the route.

What counts as proof

The proof is simultaneous use with less interference. A pretty divider that creates a pinch point is a failed zone.

Map the zones in your room

Practise this and continue

Step 3 of 9 · foundation

Try it in a real room. Name the jobs one room does. For each, point at the edge that ends it. Any job without an edge is a job competing with the others.

Kept in this browser only.
Next in the path · step 4Layer light by job, height and time of dayA room that fails only after dark is a lighting problem wearing a layout problem's clothes. This separates the two.Continue