The next move
Clear the primary walk→Move the largest piece once
The second room has finished the cheaper work and is ready for reversible tests.
Pick two rooms. Differences are shown first; anything identical stays quiet. Example rooms are worked out as you look at them and are not saved unless you load one.
Reading saved cases on this device…
The read
no measurable changeAcross the 6 conditions both rooms rated, friction sits at 58 and 56. That gap is inside the noise. Look at what changed below rather than at the totals.
The next move
Clear the primary walk→Move the largest piece once
The second room has finished the cheaper work and is ready for reversible tests.
Budget for this round
$800→$900
A larger budget does not move a room up the order of work. It only changes what the later steps can be.
Remaining after commitments
$736→$828
What is actually left once known commitments and the reserve are taken out.
Light
52→44
Light friction fell by 8. That condition is getting in the way less often.
Function
64→73
Function friction rose by 9. Whatever changed did not help this condition.
Reset
70→46
Reset friction fell by 24. That condition is getting in the way less often.
Jobs the room carries
gather, store→dine, host, store
A room asked to do more jobs needs edges before it needs objects.
Zones the plan could place
Social, Store, Reset / drop→Host, Store, Dining + chair pull, Reset / drop, Host / service
A zone is only drawn where a measurement, an opening, or a placed piece can position it honestly.
Still unknown
exact outlet locations on the north wall; whether the window is operable→whether the table leaves can come out permanently; whether the sideboard is doing a job that a wall shelf could do
The open questions changed. Unknown is never counted as zero.
Field by field
Values that match are greyed out. Unknown stays unknown — it is never counted as zero.
| Strangled living room | Dining room that fits until people sit | |
|---|---|---|
| Answer | Movement is what is wrong. Clear the primary walk — no money yet. | Movement is what is wrong. Move the largest piece once — no money yet. |
| Why | Movement is the primary friction at 78. Movement scores 78. How people walk: pinch points, blocked routes, and whether a body can pass. Reset at 70 is real, but it is not the thing a body hits first. Overflow pile narrows the primary walk to 18" — 18" under the minimum. Addresses congestion and storage pile with a measured cause behind it. It costs nothing, takes about 30 minutes, and is undone in a minute. | Movement is the primary friction at 79. Movement scores 79. How people walk: pinch points, blocked routes, and whether a body can pass. Function at 73 is real, but it is not the thing a body hits first. The primary walk measures 30" at its narrowest, 6" under the minimum. Addresses congestion and scale mismatch with a measured cause behind it. It costs nothing, takes about 45 minutes, and is undone in a minute. |
| Caveat | Unnamed: exact outlet locations on the north wall; whether the window is operable. | Unnamed: whether the table leaves can come out permanently; whether the sideboard is doing a job that a wall shelf could do. Function at 73 is close. If that score is wrong, the sequence may swap. |
| Safety | no named concern | no named concern |
| Primary | Movement 78 | Movement 79 |
| Next | Clear the primary walk | Move the largest piece once |
| Budget for this round | $800 | $900 |
| Remaining budget | $736 | $828 |
| Zones placed | Social, Store, Reset / drop | Host, Store, Dining + chair pull, Reset / drop, Host / service |
| Still unknown | 2 | 3 |
| Jobs | gather, store | dine, host, store |
| Movement | 78 | 79+1 |
| Light | 52 | 44-8 |
| Comfort | 48 | 52+4 |
| Personality | 38 | 40+2 |
| Function | 64 | 73+9 |
| Reset | 70 | 46-24 |