- Answer≠ changed
- Strangled living room: Movement looks like the governing problem. Clear the primary walk — no money yet.→ Dining room that fits until people sit: Movement looks like the governing problem. Move the largest piece once — no money yet.
- Why≠ changed
- Strangled living room: Movement is the primary friction at 78. Movement scores 78. How people walk: pinch points, blocked routes, and whether a body can pass. Reset at 70 is real, but it is not the thing a body hits first. Overflow pile narrows the primary walk to 18" — 18" under the minimum. Addresses congestion and storage pile with a derived cause behind it. It costs nothing, takes about 30 minutes, and is undone in a minute.→ Dining room that fits until people sit: Movement is the primary friction at 79. Movement scores 79. How people walk: pinch points, blocked routes, and whether a body can pass. Function at 73 is real, but it is not the thing a body hits first. The primary walk measures 30" at its narrowest, 6" under the minimum. Addresses congestion and scale mismatch with a derived cause behind it. It costs nothing, takes about 45 minutes, and is undone in a minute.
- Caveat≠ changed
- Strangled living room: Unnamed: exact outlet locations on the north wall; whether the window is operable.→ Dining room that fits until people sit: Unnamed: whether the table leaves can come out permanently; whether the sideboard is doing a job that a wall shelf could do. Function at 73 is close. If that score is wrong, the sequence may swap.
- Safety= unchanged
- Strangled living room: no named concern→ Dining room that fits until people sit: no named concern
- Ranked problem≠ changed
- Strangled living room: Movement pressure 78/100 · higher is worse→ Dining room that fits until people sit: Movement pressure 79/100 · higher is worse
- Next≠ changed
- Strangled living room: Clear the primary walk→ Dining room that fits until people sit: Move the largest piece once
- Budget for this round≠ changed
- Strangled living room: $800→ Dining room that fits until people sit: $900
- Remaining budget≠ changed
- Strangled living room: $656→ Dining room that fits until people sit: $738
- Zones placed≠ changed
- Strangled living room: Social, Store, Reset / drop→ Dining room that fits until people sit: Host, Store, Dining + chair pull, Reset / drop, Host / service
- Still unknown≠ changed
- Strangled living room: 2→ Dining room that fits until people sit: 3
- Jobs≠ changed
- Strangled living room: gather, store→ Dining room that fits until people sit: dine, host, store
- Movement pressure≠ changed
- Strangled living room: Movement pressure 78/100 · higher is worse→ Dining room that fits until people sit: Movement pressure 79/100 · higher is worse+1 · more pressure
- Light pressure≠ changed
- Strangled living room: Light pressure 52/100 · higher is worse→ Dining room that fits until people sit: Light pressure 44/100 · higher is worse−8 · less pressure
- Comfort pressure≠ changed
- Strangled living room: Comfort pressure 48/100 · higher is worse→ Dining room that fits until people sit: Comfort pressure 52/100 · higher is worse+4 · more pressure
- Personality pressure≠ changed
- Strangled living room: Personality pressure 38/100 · higher is worse→ Dining room that fits until people sit: Personality pressure 40/100 · higher is worse+2 · more pressure
- Function pressure≠ changed
- Strangled living room: Function pressure 64/100 · higher is worse→ Dining room that fits until people sit: Function pressure 73/100 · higher is worse+9 · more pressure
- Reset pressure≠ changed
- Strangled living room: Reset pressure 70/100 · higher is worse→ Dining room that fits until people sit: Reset pressure 46/100 · higher is worse−24 · less pressure